


And one day I was thinking about what death could be, without religions, without God sitting on a cloud, or whatever. I have never been very interested in religions, I just say that they are nice theories. Suddenly it takes on a whole different light.

But when you lose someone close, you have a totally different approach to it. I mean, you have the concept of death when no-one around you has died, and you understand that it's very sad. The director was inspired to write the story of Jodie Holmes after losing a close relative, and in the interview he explains how the game is driven by the concept of explaining what comes after death, albeit outside of religion: I think that's the beauty of the thing."Īnd we've heard before how seriously Cage is approaching Beyond's weighty themes. And you can talk to other people and see their versions, and compare what you did, what you missed, what you saw, but never know what would have happened if. "For me, it's more interesting to have players defining the life of Jodie - this is your version of the life of Jodie. Because life is like this, and Beyond is the life of Jodie Holmes. You can if you want, but I think the best way to experience the game is really to make choices and then never know what would have happened if you'd made a different choice. "It's the same approach as for Heavy Rain: Play it once and then don't replay it. But just how could that illusion, that sense of real connection with the path we choose, possibly hold up if we explore every conclusion in a multi-ending story?

They allow players the freedom to chart their own course through a character's life. It was the same prescription Cage gave years ago for Heavy Rain: Decision making and choice are great. That's the logos behind the director's latest comments to Videogamer, where he suggested that gamers play Beyond: Two Souls once - and then never again. Quantic Dream's upcoming Beyond: Two Souls might not have everything in common with Heavy Rain - the story extends through 15 years our protagonist, Jodie Holmes, explores connections to the afterlife as well as the physical world and the action, judging from the gameplay footage released so far, has been markedly magnified - but the two share at least one common thread: David Cage's desire to immerse players in another life.
